- Narrative Design
- Scripting (Unreal 3 Kismet)
- Writing & VO Direction
- Designed AI Bark ("Battle Chatter") system to highlight player actions and provide key player warnings
- Used Kismet, the UE3 audio editor, and internal proprietary tools to deploy, balance and tune AI bark systems for single player and multiplayer
- Wrote over 1,000 lines of dialog and directed VO recordings
I wrote and pitched the initial spec for the Homefront Battle Chatter system, focusing on VO triggers that augmented gameplay intensity, communicated AI tactical intent, and gave the player increased situational awareness. I used a number of tools to hook up new audio cues and events in-engine, balance and tune the frequency and context in which they were played, and worked with our user testing team to ensure that the system was achieving its final intent. I wrote over 1,000 lines of dialog for all characters in the game, from friendly AI in our single player campaign to AC-130 pilots in Multiplayer.