- Systems Design
- Business Development
- Developed original concept, designed core systems and mocked up UI
- Wrote GDD, including narrative backstory and all unit/item descriptions
- Established and drove relationships with potential publishers.
Shadows of Siren was our attempt to bring MOBA mechanics to a compelling deep space setting. As the creative lead on the project, I developed and documented the original concept, including all systems, mechanics and itemization (see Shadows of Siren, Content Matrix). I also developed the Shadows of Siren universe, from narrative backstory, to historical details, to live plot projection and planning.