Shadows of Siren: Game Design Document

Responsibilities: 

  • Systems Design
  • Writing
  • Business Development

 Key Contributions:

  • Developed original concept, designed core systems and mocked up UI
  • Wrote GDD, including narrative backstory and all unit/item descriptions
  • Established and drove relationships with potential publishers.  

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Shadows of Siren was our attempt to bring MOBA mechanics to a compelling deep space setting. As the creative lead on the project, I developed and documented the original concept, including all systems, mechanics and itemization (see Shadows of Siren, Content Matrix). I also developed the Shadows of Siren universe, from narrative backstory, to historical details, to live plot projection and planning.